Name: - NBA Inside Drive 2002
Microsoft Description:
NBA Inside Drive 2002 gets you into the game like never before! You’re the player, the coach, and the general manager — all in one. Take control of your favorite players & teams and lead them to the championship! Trade players and ink deals with free agents. Assemble your own playbook, then get your kicks on the court and take it to the hole. You can even change your team’s strategy on the fly.
Complete with all-star play-by-play and color commentary from Kevin Calabro and Marques Johnson, NBA Inside Drive 2002 brings all the excitement and intensity of NBA basketball straight to the Xbox!
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2/23/2002 - I've been playing basketball video games forever... yes, since they were stick men in Intellivision. I played 'em on the old Commodore 64 and 128, and we used to have some rousing tournaments with four Amigas and 16 guys playing two-on-two… and yes - me and KOGGS dominated the matches as we marched our way to victory. Then PC's started getting some good games, and I remember some great times on a game called NBA Hangtime.
Then comes the Xbox, and I'm ready to take it all to the next level.
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Basketball Fever on the Xbox!
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91.6
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First Impression |
The game's opening music and real NBA video clips gets you all primed for what is to come. Once in the game I went straight for an Exhibition game, set the settings low, and just started going for it… what a blast! |
9.2
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Configurable Options |
Microsoft has again set the bar for what I want to see in a basketball game. There is a lot to cover in this category, so try to keep up.
GAME PLAY RULES
When appropriate, you have varying degrees of settings for things like whether to allow charging, flagrant fouls, out of bounds, shot clock, over and back, goal tending, traveling, and 3 second / 5 second / 8 second / 10 second violations. I played an entire season with these options turned off, just so I could get some skills.
COACHING
You can call time outs (20 second or full time outs). You can control varying degrees of your Offense, Defense, Match Ups, and your Playbook. If you don't want to think about it, your default Auto feature maintains all coaching for you, but as you get into the game this level of Coaching control is OUTSTANDING!
ANGLES
The ability to change camera angles in this game is simply incredible. Changing cameras can be so much different, that it is like having several games in one game. I played several hours in each camera mode, and my favorite is the Action angle that really puts you in the game and lets you see the whole floor - enabling you to spot the open guy down court for the slam or wide open 3 point try.
ROSTERS
You can determine who is a starter, and who is coming off the bench. If you want to change your roster, you can get people off the Free Agency list. You can offer to trade players on your team in an exchange for someone on another team (up to three players at a time), but don't try to get smart and trade your second string center to the Lakers for SHAQ - they aren't dealing!
CONTROLLERS
This game has broken out of the standard in all of the Xbox games I have tested so far. Normally you are offered a list of controller templates, and you select one of them, but not here. You can assign any of the commands to any of the options on your controller = TOTAL CONTROL!
In addition to the control options noted above, you can of course configure Video and Sounds in a variety of ways.
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9.9
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Graphics |
The graphics are very good. The player's movements on the floor are very life like. If you have a favorite team and follow them closely, you will find that this game has emulated players movements very well. Scotty Pippen slams like the real Scotty, Michael looks like Michael (even has his own custom Nike shoes that nobody else has), and SHAQ - well... they have him as awesome on this game as he is in real life (hanging on the rim with his legs spread wide apart, nearly bringing down the whole backboard). The players have their tattoos; and guys like Allen Iverson, Kobe Bryant, and Brian Grant have their hair styles - and you'll want to draft Brian Grant just so you get to see him playing in all of your games!
The arena floors and logos are great, but the thing that really makes your eyes water is when you see how good of a job these guys did on the reflection of each player as they move around on the floor. There is simply NO WAY to describe how good of job they did with this. In fact, it is this kind of attention to detail that really takes the game to a completely new level of basketball gaming experience.
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9.9
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Sound |
You get to control the various levels of sound including commentators, crowd noise, music, chatter, and action. The Microsoft guys drove all the way from Redmond to Seattle to get the play-by-play guys from the Sonics (I wish Paul Allen could of pulled a few strings and got the Blazers announcers, but I am a biased Blazer fan… so back to a journalistic non-biased mode). The play-by-play is very good, and the announcers mix the player's names and stats as the game goes on - just like on TV. It was entertaining for the first twenty or so games - then it got old, so I turned them down.
Of course you hear all of the sneaker noises when the players are running around, but you can really hear the detail when you go into your sound options and turn some things down, and others up. This allows you to get a clue of the kind of detail the MS guys went to. With the chatter up, you get to her the players ripping on each other and making 'grunt' noises when they slam or hit the floor.
I have been privileged to go to two or three Blazers games, and the MS team did a great job capturing the sound excitement that you experience when you are at a real NBA game. Especially when the arena announcer is constantly making various announcements about arena rules, and special announcements - MAJOR KUDOS!
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9.8
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Game Play / Beginner Thru Advanced |
This is the 'truest' NBA gaming experience I have played to date. The combination of sound and camera angles really help you get into the experience, and for those who may not ever get an opportunity to be at a real NBA game - this game fills in a lot of the blanks.
BEGINNER
I definitely recommend removing the rules and playing at least a few games without them. This will enable you to go flying all over the court, knocking people over, and getting away with a lot - but not everything. Your skills will advance, and you can gradually increase the rules.
The full season I played, I turned most of the rules off. I played as the Blazers and only lost one game (to the Nets in overtime). I played about three OT games in that season. One of the OT games was in the playoff's Conference championship against the Lakers. I could not stop SHAQ, but I was able to feed him with a steady diet of Rasheed Wallace and Dale Davis - and survived to the finals against the Sixers. Allen Iverson was good, but I had Damon feeding Scotty and Anderson and they killed the Sixers with three pointers.
ADVANCED
So with my confidence level up, I went straight to the Rules options and took them straight to the highest level. I asked for it, and I got it - tough competition. But my entire season on the low level setting relieved a lot of headaches, because I wasn't running out of bounds and I knew how to shoot and pass the ball. I am competitive, but am not likely to make it to the playoffs (let alone Finals) anytime soon on the advanced settings. The players are really good at 'juking' around you to get to the hole, and I still make little 'goobers' by throwing the ball out of bounds and not being able to get anybody over to it in time. Plus, if you are going to win - you have to play aggressive defense, which means you are going to wind up hacking people. Plan on sending a lot of guys on the other team to the line.
Make sure you leave the RUMBLE on when you play this game, because it will only really hit when a guys lands on his butt or does a MIGHTY slam. And when it does, you feel it. The bigger the fall or slam, the more RUMBLE you get. And the bigger the guy, the bigger the feedback. Who do you think gets the BIGGEST RUMBLE feedback award? Could his initials be S.O. ?
Whether you are on beginner, advanced, or somewhere in between - you are going to have to learn how to shoot free throws. I LOVE how you shoot free throws in this game (and all readers that have previous basketball gaming experiences know that there are a whole bunch of different approaches to how you do this). Microsoft nailed it. You get to see the attempts from various angles, but the gauge you are watching to shoot the free throws is always the same - so it doesn't matter what camera angle the TV guys show. This gives a real depth to the free throw process. I only wish they allowed you to go into a different area in the game to do nothing but practice free throws (even Links allows you to go to the driving range).
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13.8
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Multi-player |
I invested a ton of hours testing this game and got into the various player modes. One to four players can play. With this game, I recommend one player controller per one team. Many other basketball games have the same issues when more than one player is on a team - it can be real confusing when two or more players are on the same team, because you are constantly switching to try to get control of the guy that has the ball. Consequently, you don't get to grab SHAQ and BE SHAQ the whole game. If the game would allow you to limit the number of players on one team, you could play one-on-one or two-on-two, and I think that would add another dimension to the game. However, I understand why they did it - it takes away from the true NBA experience and would turn the game into a 'rat ball' tournament in a playground (but I still want the option). |
10.0
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Value (price for what you get) |
This game has everything I like to see in a game. It is more of a basketball simulation than an arcade game, and they simply loaded the game up with options that allow you to configure nearly everything. The game is extremely deep, and your dollar/per/hours of fun is going to go WAY up on this game. |
14.6
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Recommend to Others |
If you like basketball video games, this is definitely one to add to your collection. If you are looking for a realistic gaming experience, this is your game. If you are wanting an 'Arcade' experience that allows you to fly into the rafters, do three flips, and dunk (like Hangtime - which is fun by the way) - then this may NOT meet that part of your gaming experience (unless they have hidden cheats that will go WAY out there - and they may have). I like it, and wouldn't hesitate to tell all to go out and get it today! |
14.4
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RECOMMENDATIONS to the Vendor
LAZ
- Allow the ability to determine how many players are playing on the team, for total control and a new dimension to the game (imagine being able to play four on five - like Kevin Garnett, Michael, Vince Carter, and SHAQ taking on any five player team OR Kobe against Michael in a one-on-one).
- Allow practice areas; to practice free throws, dunks, and three pointers.
- Add a Three Point and Slam Dunk competition. This could be profiled at the All Star Game, but should be an option that I can go in at any point, so me and a buddy can go directly to the event at any time.
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At the end of the game, they show close ups of the players as the analysts give game summaries. These close ups show you better detail of the players, and are very close… but you see the 'computery' chopped places in their shoulders and muscle areas. It seems like this may be refined in future versions.
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